º»¿øÀº ŸÇпø°ú ´Ù¸£°Ô ±â¼öÁ¦·Î ±³À°ÀÌ ÁøÇàµÇ¸ç ´Ü¼ø ÅøÀ§ÁÖÀÇ ÆÄÆ®±³À°À» ³Ñ¾î CG¾ÆÆ¼½ºÆ®¸¦ Ű¿ì´Â ±Û·Î¹ú Àü¹® ±³À°±â°üÀÔ´Ï´Ù. ¼öÁØ ³ôÀº ÇØ¿ÜÇʸ§½ºÄð ¹æ½ÄÀÇ ±³À°À¸·Î ÁøÇàÀÌ µÇ¸ç ½´ÆÛ¹ÙÀÌÀú ¹× °¨µ¶ÀÌ µÉ ¼ö ÀÖ´Â ¿ª·®À» Ű¿ì´Â ±¹³»¿¡¼­´Â À¯ÀÏÇÑ ÇØ¿Ü Çæ¸®¿ìµå ½Ç¹« ±³À°¹æ½ÄÀÔ´Ï´Ù. Á¹¾÷ÈÄ °æ·Â°°Àº ½ÅÀԽǷÂÀ¸·Î ÀÎÁ¤¹Þ¾Æ 20³âÀÌ Áö³­ ÇöÀç Çæ¸®¿ìµå¾÷ü ¹× ±¹³» ¿ì¼ö ¸ÞÀÌÁ®¾÷ü¿¡ ¸¹Àº SFÇʸ§½ºÄð Ãâ½Å ¾ÆÆ¼½ºÆ®µéÀÌ ½´ÆÛ¹ÙÀÌÀú / ÆÀÀåÀ¸·Î Æø³ÐÀº Ȱµ¿À» Çϰí ÀÖ½À´Ï´Ù.

(Ãë¾÷ À§ÁÖÀÇ ´Ü¼ø Æ÷Æ®Æú¸®¿À´Â ½Ç·ÂÀû ÇѰ踦 µé¾î³ª°Ô ÇØÁÖ¸ç ÈǸ¢ÇÑ CG¾ÆÆ¼½ºÆ®·Î ¼ºÀåÇÏÁö ¸øÇÕ´Ï´Ù. SFÇʸ§½ºÄðÀº VFX, 3D Animation, ±¤°í, Game µî ¸ðµç °ü·Ã »ê¾÷¿¡¼­ °æ°è¾øÀÌ È°µ¿ÇÒ ¼ö ÀÖ´Â ÈǸ¢ÇÑ ÀÎÀ縦 ¾ç¼ºÇÏ´Â ±â°üÀÔ´Ï´Ù)
 





´ã´ç¼±»ý´ÔÆò : ij¸¯ÅÍ ¸ðµ¨¸µ°ú ¸ÊÇÎ, »öº¸Á¤ºÎºÐ¿¡¼­´Â Àß Á¦ÀÛµÈ °Í °°½À´Ï´Ù. ÇÏÁö¸¸ ¾Ö´Ï¸ÞÀ̼ǺκÐÀÌ Á» ºÎÁ·ÇÑ °Í °°°í ¼¼¼¼ÇÑ ¸ÊÇÎ ÀÛ¾÷¿¡¼­ Á» ¾Æ½¬¿òÀÌ ³²³×¿ä.. ±×µ¿¾È ¼ö°íÇϼ̽À´Ï´Ù.

Greg ¼±»ý´ÔÆò : Excellent job. The animation and compositing looks good. The camera movement in the second cut gives it a kind of strange effect. The use of subsurface scattering on the feet would have helped them look a little more realistic. Great job...

Directing Part lecture :  ÁÁÀº ´ÙÅ¥¸àÅ͸® ¿µ»ó °°½À´Ï´Ù. ½Ç»çó·³ Ç¥ÇöÇÏ·Á°í ÇÑ ³ë·ÂÀÌ ¸Å¿ì ÁÁÀº °á°ú¸¦ ³Â½À´Ï´Ù. ¼ö°íÇϼ̽À´Ï´Ù.

modeling & Mapping Part lecture : ¿µ»ó¿¡¼­ÀÇ ¸ðµ¨¸µ°ú ÅØ½ºÃÄ ºÎºÐÀº ¹«³­ÇÏ°Ô Àß Ç¥ÇöµÈ °Í °°½À´Ï´Ù. ij¸¯ÅÍ ÀÚü¸¸ ºÃÀ»¶§ ¸ÊÀ» Á» ´õ Å©°Ô »ç¿ëÇß´õ¶ó¸é Á» ´õ ¹Ðµµ ³ôÀº ¸ÊµéÀÌ ³ª¿ÀÁö ¾Ê¾ÒÀ»±î ÇÏ´Â ¾Æ½¬¿òÀÌ ³²½À´Ï´Ù.

Composite Part lecture :  Æ®·¡Å·ÀÛ¾÷°ú ¸®¹«ºêÀÛ¾÷ÀÌ ÀߵǾú³×¿ä. Ä«¸Þ¶ó°¡ Á¶±Ý¾¿ ¿òÁ÷À̸鼭 ÀÔüÀûÀÎ È­¸éÀ» ¸¸µé¾ú¾îµµ ÁÁ¾ÒÀ»°Í °°³×¿ä.


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