º»¿øÀº ŸÇпø°ú ´Ù¸£°Ô ±â¼öÁ¦·Î ±³À°ÀÌ ÁøÇàµÇ¸ç ´Ü¼ø ÅøÀ§ÁÖÀÇ ÆÄÆ®±³À°À» ³Ñ¾î CG¾ÆÆ¼½ºÆ®¸¦ Ű¿ì´Â ±Û·Î¹ú Àü¹® ±³À°±â°üÀÔ´Ï´Ù. ¼öÁØ ³ôÀº ÇØ¿ÜÇʸ§½ºÄð ¹æ½ÄÀÇ ±³À°À¸·Î ÁøÇàÀÌ µÇ¸ç ½´ÆÛ¹ÙÀÌÀú ¹× °¨µ¶ÀÌ µÉ ¼ö ÀÖ´Â ¿ª·®À» Ű¿ì´Â ±¹³»¿¡¼­´Â À¯ÀÏÇÑ ÇØ¿Ü Çæ¸®¿ìµå ½Ç¹« ±³À°¹æ½ÄÀÔ´Ï´Ù. Á¹¾÷ÈÄ °æ·Â°°Àº ½ÅÀԽǷÂÀ¸·Î ÀÎÁ¤¹Þ¾Æ 18³âÀÌ Áö³­ ÇöÀç Çæ¸®¿ìµå¾÷ü ¹× ±¹³» ¿ì¼ö ¸ÞÀÌÁ®¾÷ü¿¡ ¸¹Àº SFÇʸ§½ºÄð Ãâ½Å ¾ÆÆ¼½ºÆ®µéÀÌ ½´ÆÛ¹ÙÀÌÀú / ÆÀÀåÀ¸·Î Æø³ÐÀº Ȱµ¿À» Çϰí ÀÖ½À´Ï´Ù.

(Ãë¾÷ À§ÁÖÀÇ ´Ü¼ø Æ÷Æ®Æú¸®¿À´Â ½Ç·ÂÀû ÇѰ踦 µé¾î³ª°Ô ÇØÁÖ¸ç ÈǸ¢ÇÑ CG¾ÆÆ¼½ºÆ®·Î ¼ºÀåÇÏÁö ¸øÇÕ´Ï´Ù. SFÇʸ§½ºÄðÀº VFX, 3D Animation, ±¤°í, Game µî ¸ðµç °ü·Ã »ê¾÷¿¡¼­ °æ°è¾øÀÌ È°µ¿ÇÒ ¼ö ÀÖ´Â ÈǸ¢ÇÑ ÀÎÀ縦 ¾ç¼ºÇÏ´Â ±â°üÀÔ´Ï´Ù)
 





´ã´ç¼±»ý´ÔÆò : ÀÏ´Ü ¿À·£½Ã°£µ¿¾È ·£´õ¸µ ºÎºÐ¿¡¼­ ¾öû °í»ýÇϼ̴µ¥ ¸¶¹«¸®°¡ µÇ¾î ±â»Ú³×¿ä. Áß°£¿¡ ´À¸° Àå¸éÁøÇàÀ̳ª ¸ó½ºÅÍ ¾Ö´Ï¸ÞÀ̼ǿ¡ ¹ÌÈíÇÑ ºÎºÐÀÌ º¸À̱ä ÇÕ´Ï´Ù. ¼ö°íÇϼ¼¿ä.

Greg ¼±»ý´ÔÆò : I like the design of the monster. I would suggest using a camera projection for the background matte painting in order to achieve more camera movement and improved lighting for a more realistic feel. Good job.

Dynamic FX Part lecture :   ÆóÇãÀÇ ´À³¦ÀÌ Àß Ç¥ÇöµÇ´Â È¿°úµéÀ» Àß »ç¿ëÇÏ¿´½À´Ï´Ù. ´Ù¸¸ ÀÌÆÑÆ®µéÀÇ Àüü ½ºÄÉÀϰ¨À» Á¦´ë·Î ¸ÂÃß¾ú´Ù¸é ´õ ÁÁ¾ÒÀ»µíÇÕ´Ï´Ù.

Composite Part lecture :  ºÐÀ§±â´Â ÁÁÀº°Í °°½À´Ï´Ù. ¸ÞÆ®ÀÛ¾÷µµ ÁÁ³×¿ä. °Å¸®°¨¿¡ µû¶ó¼­ äµµ³ª ¸íµµÁ¶ÀýÀÌ Á»´õ Ãß°¡µÇ¾úÀ¸¸é ÇÕ´Ï´Ù.


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